25 Results
2D/3D FEEDBACK
Set right reflections - use reflection planes eventualy on water.
2D/3D FEEDBACK
It is probably not entirely appropriate to comment on this presentation from the point of view of 2D / 3D feedback. The choice of an animated story with lyrics is very pleasant. It builds on what most human communication is about - stories. For me, this is an ideal example of how to do visualizations and project presentations differently. I do not evaluate the quality of texts or architecture now, it is not for me. But the form of presentation - visualization is perfect and funny.
I recommend everyone to see the whole project.
2D/3D FEEDBACK
Image is too blurry. This is probably due to the low focal length and resolution. The necessary details are not visible. You can fix this with a high-resolution render and then compression. Or merge render with and without sketch effect.
2D/3D FEEDBACK
From this view is not clear what is this building for. I do not understand the idea. I like grass texture with horizontal lines, looks prety nice, but it should be everywhere then.
2D/3D FEEDBACK
Some textures are repeated, such as the texture of asphalt. Cars could be multi-colored, or somehow matched to the design. Now white cars are too distinctive.
2D/3D FEEDBACK
I like the mood of this project. I would add more detail to the model and change the orientation of some textures.
2D/3D FEEDBACK
I like how the render is colorful and full of life. It has a very positive effect. I would add more detail to the textures and model.
2D/3D FEEDBACK
I would add more detail to the textures and model. I would play with the light more. I would choose a more distant view.
2D/3D FEEDBACK
I would add more detail to the model.
2D/3D FEEDBACK
Very good visualization. I like the mood and life in this picture. I also like the composition.
2D/3D FEEDBACK
Very good visualization. I like the mood and life in this picture. I also like the composition. I would use less bright sunshine.
2D/3D FEEDBACK
I would add more detail to the texture of the sidewalk and roofs.
2D/3D FEEDBACK
This project has a very nice atmosphere. I would add more greenery - stoma, shrubs and 3d grass. I would add more detail to the textures and model.
2D/3D FEEDBACK
This project has a very nice atmosphere. I would add more greenery - trees, shrubs and 3d grass. I would add more detail to the textures and model.
2D/3D FEEDBACK
I would add more greenery to the background and objects to balloons.
2D/3D FEEDBACK
I would add more greenery and detail to the textures and model.
2D/3D FEEDBACK
Nice view. I would add more detail to the textures.
2D/3D FEEDBACK
The texture on the facade disappears and the whole building thus becomes a uniform strange area, which is visually incomprehensible. The use of greenery is very pleasant. So are the animals. They also have a bad cut, but it doesn't really matter at all. :) The shadows on the trees are a little more confusing.
2D/3D FEEDBACK
I would add more greenery to the background and to the garden. I would adjust the view and focus.
2D/3D FEEDBACK
Very nice interior. I would add more objects to make the space look cozy and inhabited.
2D/3D FEEDBACK
I like that the first is this view, which clearly shows the building. For such architecture, it is a pivotal performance. Of course, it doesn't play a wow effect. In any case, thanks to the shape and textures, the building does not need to be modified in any way, but the textures of the surroundings and the detail of its processing are dismal. The textures are repeated, it can be seen that the surroundings are not processed and it spoils the impression of visualization. The road should have bollards and basic details. Textures should be a bit diverse so that they do not repeat. Using puddles is a good idea.
2D/3D FEEDBACK
This is probably the best view, I would pay more attention to it. It would like a better sky (HDRI or Realsky - how to add it can be seen here: https://www.youtube.com/watch?v=3qjDhWqOkaI) And I would remove those stripes on the horizon (use an endless ocean, or the end clearly defined). People are a little unnaturally distributed. Group them a little bit.
2D/3D FEEDBACK
I like this cutout. For better realism, just add a few details. For example, undergrowth to tree trunks or concrete elements. Slight local imperfections and wear on materials. Or maybe splashing water behind a bike. But it is definitely a great job even without it.
2D/3D FEEDBACK
This image should not be the first because there is simply no way to see the whole design. But otherwise it is processed well and we can see the effort to diversify the image with lights pointing at the building and lights from cars. It would certainly be possible to work on them, put some variance there and so on. What disturbs the visuals the most are the illegible materials, especially the ones drawn, too dark. There should also be more reflections on the surfaces if I understand what they should look like.
2D/3D FEEDBACK
This picture was definitely supposed to be the first, because it shows the whole building and clearly states that it is exceptional. Which fits her purpose. But because the design is optically simple, which is attractive, it is necessary to pay attention to the detailed settings of materials, lights, decorations, etc. This is quite nicely done here, only the materials are not completely legible for me. It would definitely like to add reflections to the surfaces.