19 Results
2D/3D FEEDBACK
The image is very uniform, uninteresting in color. The dramatic sky disappears in the context of the same color of the surrounding buildings and the main design. However, the main idea of the picture, as I perceive it, to show a dramatic transition and highlight the main building, is great. I would prefer to divide the image into two parts. I would make the right part with the main design more contrasting, brighter, sharper. The sky could turn brighter in this part. The left part could remain as it is. In my opinion, this would emphasize the importance of the building.
2D/3D FEEDBACK
This is quite common issue, there should be always some background in your visualization. In Lumion you can use automatic 3D maps, vegetation clusters or just 3D objects of buildings. Best is to combine those.
2D/3D FEEDBACK
I would preffer to add there more plastic skies with light clouds maybe. And building is a little fit too close to the edge of picture.
2D/3D FEEDBACK
I like the colors and the design of this picture but the character in the middle takes a little too much attention. On the one hand, it's good, because it's hard to tear yourself away from a picture, but the question is what is presented here.
2D/3D FEEDBACK
This is an interesting picture - the part is very good, but then there are a few elements that spoil the impression. The part in the green marking is almost perfect photorealistically and visually pleasing. But then there is the large-scale texture, the lack of profiling of sidewalks and paths, some shape that is not completely smooth, etc. Overall, the camera is aimed unnecessarily low, it would be better to move the shot more up to the sky. (move camera down and look more forward)
2D/3D FEEDBACK
It is better to adjust the reflection of the glass using the effect of planar reflections, see here: https://www.youtube.com/watch?v=PCXbPUBSarc
2D/3D FEEDBACK
Red - Lumion contains hundreds of additional models such as coffee, cake, fruit, drinks. It is good to use it.
Blue - It would be better to use a larger focal length indoors, as well as a 2-point perspective. The image will be more readable, but it will also be better to see the contrast of the outer shell with the interior perpendicular shapes.
2D/3D FEEDBACK
There are a lot of lights, but the shadows are too sharp and there is basically only one shadow. It would be good to add some additional lights to the emissive material, also turn on and set the GI, see here: https://youtu.be/RSUO7PFmyUs and here: https://youtu.be/6-0Cxg8xAao
2D/3D FEEDBACK
Nicely prepared scene with content, greenery, interesting model. But a small focal length devalues it greatly. Thanks to it, the sky is very "outstretched" and it is also difficult to make a compositionally nice view when half of the picture is grass in front of the building. The ideal focal length is between 25-35 mm. Greater value is often better. The focal length is easy to set, in the photo preview it is a slider in the middle of the bottom (only on the screen).
2D/3D FEEDBACK
This is a pretty nice shot. This would help to increase the focal length even more.
The way to improve this shot is perhaps to lighten the shadows a bit to make it easier to see under the plants (or use more light from the sky). Dark spots in visualizations of parks and pedestrian zones are not entirely welcome.
It would also be good to adjust objects and plants near the camera. Focus more on composition. It is ideal to take a shot with a very rough layout of elements. Then, according to the shot, complete individual models, figures and try out what it will look like in the context of photography. It is good to place very detailed models in front of the camera (for example, plants, these are prepared in Lumion in the highest possible quality). This, in turn, pushes the credibility of the render a little further.
2D/3D FEEDBACK
The characters should be from a similar perspective and from a similar angle (mainly because of the shadows). this is why visualizers often spend hours and hours searching for suitable 2D characters. Different perspectives and light from different sides will cause the rest of the visualization to become unreadable. It is better to place only characters that have the same shadows, even if there should be fewer.
2D/3D FEEDBACK
When I look away from the characters, the space, materials and light are very pleasantly depicted here. It suits me for the purpose of the building.
2D/3D FEEDBACK
Using semi-transparent figures is nice when showing a scale, but be careful with them when trying to capture the function of space. There are a lot of them here and they merge together - it's best seen in the middle of the picture. If there were half of the characters, that would be enough. If the intention was to show the use of space, it would be better to put some 2D characters or 3D characters there. The impression of space would again be simplified by the use of a larger focal length camera.
2D/3D FEEDBACK
I think it would be a very nice space to build, but its visualization has a few flaws. I feel like the visualizations are as if I came there as a coffee customer and just turned around quickly and took a few photos. This is not how a presentation is made. There are too many things in each photo. It is then not clear what to focus on. It is better to choose one element and pay attention to it. Showing everything at once never works well. A nice shot is the last one where you can see the view inside. But you could also do a detail of the library, a view from a coffee table, a detail of a green wall. Just choose the elements that are important and show them one by one.
2D/3D FEEDBACK
Great model, texturing and the overall detail. Also the atmosphere is quite interesting, I like it a lot in general. Only thing I would avoid is the forework on the very left - these very bright components tend to "steal" the attention and viewer´s focus from the most important part - the architectural object in the middle. You can always move it closer to the building (behind it) where it´s doesn´t harm the focus that much.
2D/3D FEEDBACK
The architecture is very interesting and with great detail but I find this picture a bit too "wild", it does not have a clear focal point so I get a bit lost. Maybe just by deleting some of the emissive and oversaturated elements the architecture would stand out more, since they steal a lot of attention.
2D/3D FEEDBACK
In terms of volume, there is an interesting building that could be perfectly presented using visualizations. But one must keep in mind that the presentation of such an organic architecture is a bit specific. In addition, the choice to present this empty space creates additional special requirements for model accuracy and texturing, viewing angles, and shot selection.
2D/3D FEEDBACK
The focal length of the camera is very low, which makes the surroundings of the building unbelievable. It also distorts the very impression of the geometry of the building. For shapes like this, it is advisable to choose a focal length in Lumion of at least 25-30mm, but ideally a little more.
2D/3D FEEDBACK
If you decide to present a visualization with characters, cars and a crowded at all, you need to make it believable. In professional visualizations, characters are used who do something and follow the purpose of the building, or highlight the purpose of the surrounding space. It is also necessary to pay attention to their placement and the position of the image. Here they are more for determining the scale, but they do not give a story or an impression, so it would be better to delete them or place them completely differently. To determine the scale, it might be better to put a well-known element close to the camera and then closer to the building, a bench may be perfect. The one on one side of the road, the bus stop on the other side, will serve as a sizing.
2D/3D FEEDBACK
The sky and the overall effects are pleasant, combined with the architecture, which is visually interesting, there is simplicity of expression in place. There should be as few elements as possible to disturb it. These are, for example, rays of light passing through a building. They probably wouldn't even go that way. In addition, the glass is illuminated as if from a side other than the rays. On the contrary, it is good to use effects that underline the solitude of the state, such as the well-used effect of reflections and puddles. You choose nice colors setting.
2D/3D FEEDBACK
The views from above are inappropriate in that no one will ever see the space. Maybe just an illuminator. So they are not very legible. Why not take another look from the stage or auditorium? The whole space is made up so that from every place, it was possible to see the stage, so take advantage of it.
2D/3D FEEDBACK
The notes on the exteriors are basically all similar to the first picture. But after going through only the visualizations, I only understood in almost the last pictures what the building actually looks like from the outside. For this type of architecture, it is appropriate to focus more on the views perpendicular to the individual facades. I know they are on the drawing, but why not show them in the visualization? I would not be afraid of the orthogonal views, which are in great demand in Lumion for this purpose. Such stairs, which could be in a pleasant contrast with the building, are not particularly shown anywhere, but they are an interesting element.
2D/3D FEEDBACK
I like that the first is this view, which clearly shows the building. For such architecture, it is a pivotal performance. Of course, it doesn't play a wow effect. In any case, thanks to the shape and textures, the building does not need to be modified in any way, but the textures of the surroundings and the detail of its processing are dismal. The textures are repeated, it can be seen that the surroundings are not processed and it spoils the impression of visualization. The road should have bollards and basic details. Textures should be a bit diverse so that they do not repeat. Using puddles is a good idea.
2D/3D FEEDBACK
It is not good to see the horizon as a straight line. The easiest way is to use openstreetmap see. link here: https://www.youtube.com/watch?v=Msjkpy7Pn9o
2D/3D FEEDBACK
If you already have a 3D model with sidewalks and surfaces, why not turn on 3D grass? It would be good on highlighted areas. Also, the focal length is unnecessarily small.
2D/3D FEEDBACK
The foreground of the visualization is unnecessarily crowded with various effects and objects. Puddles, wear, distinctive texture, etc. together create an almost unreadable area from which it is not clear whether it is a road, sidewalk, forest path or something else. The possibility is to remove those elements or to create a mirror reflection of the house in the pools and add more to make up most of the area. Apart from this confusing element, however, the visualization is well done! From the top line, the picture is completely professional.
2D/3D FEEDBACK
Personally, I would remove the car. In my opinion, it takes a lot of attention in an otherwise clean visualization.