24 Results
2D/3D FEEDBACK
Try to add more variants of trees, these looks exactly the same, so its texture mix together. It can also help to use better shadows settings to sepparate each tree.
2D/3D FEEDBACK
Using more of 2-point perspective can help to introduce the real dimmensions of this design. It is also better for observer to understand space. To be clear, I do not think it is neccessarry to add 2 point perspective at maximum level.
2D/3D FEEDBACK
It is pitty, that there is no ¨real skies¨ effect used, or some HDRI map. You can instantly improve your rendering just by using this one effect. You can see it here: https://www.youtube.com/watch?v=3qjDhWqOkaI
2D/3D FEEDBACK
This is quite common issue, there should be always some background in your visualization. In Lumion you can use automatic 3D maps, vegetation clusters or just 3D objects of buildings. Best is to combine those.
2D/3D FEEDBACK
I would preffer to add there more plastic skies with light clouds maybe. And building is a little fit too close to the edge of picture.
2D/3D FEEDBACK
It is always good to rotate trees so it looks more natural. You can add a different rotation in most common visualizations SWs by one function or one click.
2D/3D FEEDBACK
Here it would be clearly desirable to use the texture of 3D grass. It has existed in Lumion since version 4. It is also useless to give a climbing plant as a 3D model, it will unnecessarily load the graphics card and slow down calculations. It is better to use climbing plants from the library, or 3D material.
2D/3D FEEDBACK
Most of your visualizations suffer from one small thing - the focal length. This can be easily fixed in a minute and will dramatically improve outputs. The second thing is to use old models and old versions of the program. I recommend requesting a newer edu version from your local representative.
2D/3D FEEDBACK
I would add more trees, especially taller ones. Also due to the logo. And I would also put some curtains or shading elements in the windows to at least partially achieve a sense of privacy. But overall, the visualization is hilarious and in a pleasant mood.
2D/3D FEEDBACK
I like the emphasis of the object on the surroundings. I might add more greenery.
2D/3D FEEDBACK
I like the emphasis of the object on the surroundings. I might add more greenery.
2D/3D FEEDBACK
I would add more greenry.
2D/3D FEEDBACK
I really like the composition.
2D/3D FEEDBACK
This project has a very nice atmosphere. I would add more greenery - stoma, shrubs and 3d grass. I would add more detail to the textures and model.
2D/3D FEEDBACK
This project has a very nice atmosphere. I would add more greenery - trees, shrubs and 3d grass. I would add more detail to the textures and model.
2D/3D FEEDBACK
I would add more greenery to the background and objects to balloons.
2D/3D FEEDBACK
I would add more greenery and detail to the textures and model.
2D/3D FEEDBACK
Very nice house! I would add more greenery to the background and to the garden.
2D/3D FEEDBACK
I would add more greenery to the background and to the garden. I would adjust the view and focus.
2D/3D FEEDBACK
I would add more greenery and detail to the textures. I would adjust the focus of the image.
2D/3D FEEDBACK
Very nice interior. I would add more objects to make the space look cozy and inhabited.
2D/3D FEEDBACK
In terms of volume, there is an interesting building that could be perfectly presented using visualizations. But one must keep in mind that the presentation of such an organic architecture is a bit specific. In addition, the choice to present this empty space creates additional special requirements for model accuracy and texturing, viewing angles, and shot selection.
2D/3D FEEDBACK
The focal length of the camera is very low, which makes the surroundings of the building unbelievable. It also distorts the very impression of the geometry of the building. For shapes like this, it is advisable to choose a focal length in Lumion of at least 25-30mm, but ideally a little more.
2D/3D FEEDBACK
If you decide to present a visualization with characters, cars and a crowded at all, you need to make it believable. In professional visualizations, characters are used who do something and follow the purpose of the building, or highlight the purpose of the surrounding space. It is also necessary to pay attention to their placement and the position of the image. Here they are more for determining the scale, but they do not give a story or an impression, so it would be better to delete them or place them completely differently. To determine the scale, it might be better to put a well-known element close to the camera and then closer to the building, a bench may be perfect. The one on one side of the road, the bus stop on the other side, will serve as a sizing.
2D/3D FEEDBACK
The sky and the overall effects are pleasant, combined with the architecture, which is visually interesting, there is simplicity of expression in place. There should be as few elements as possible to disturb it. These are, for example, rays of light passing through a building. They probably wouldn't even go that way. In addition, the glass is illuminated as if from a side other than the rays. On the contrary, it is good to use effects that underline the solitude of the state, such as the well-used effect of reflections and puddles. You choose nice colors setting.
2D/3D FEEDBACK
I don't understand why not use grass with 3D blades. It is one click and adds a completely different character to the visualization. (here is an example: https://www.youtube.com/watch?v=vU2jo4gDHlY) Using such a dark sky is also a bit inappropriate, I would use a raadshi that does not have such a distinctive dark on the horizon.
2D/3D FEEDBACK
These characters does not look natural. Use people in groups, sitting on benches and so on.
2D/3D FEEDBACK
It is not advisable to combine these colors together. Such shadows should be lighter and significantly.
2D/3D FEEDBACK
To the greenery - these are not flower beds, but an exhibition of individual plants. This is how the plants work very unnatural. The texture of the grass should definitely have 3d blades, here it is very visible.
2D/3D FEEDBACK
The visualization is very much divided by the colors of the terrain, the model and overall, it is poorly understood. I would replace the white terrain with something else.
2D/3D FEEDBACK
This could be main shot, but i will preffer to use human perspective. This camera is too hight.
2D/3D FEEDBACK
Grass is not visible, use bigger scale. People are trimmed for no reason. Otherwise it is a good shot.