7 Results
2D/3D FEEDBACK
This is just perfect. What I see is a clear message that shows organic design. This is in the context of classic buildings. The problem is, of course, with the level of detail, but this can be expected and for the first impression it is successful. Bleech and the camera filter give it a pleasant atmosphere.
2D/3D FEEDBACK
I like idea, that comic art museum is presented as a comic art. But maybe it can be presented (just an idea) with some famous comics paterns. Shape of building is complex and i think it is possible to connect it with such a graphic elements.
2D/3D FEEDBACK
Not quite sure what these dense lines represent so if they have no construction purpose I would consider playing with line thickness and opacity so the really important structure stands out. Otherwise all good.
2D/3D FEEDBACK
Some sheets contain too much information and are hard to read on PC. I can imagine it looks amazing on giant printed sheets but it´s not as suitable for the web version. Otherwise, great work!
P.S.: I would use the same font also on the front page for more consistency.
2D/3D FEEDBACK
This is project i would like to visit after it is build. but you gave me no clue what it is looking in details and interiors. I miss here focus on details, so i can imagine it more. (It is not for this picture only, but the whole presentation)
2D/3D FEEDBACK
In terms of volume, there is an interesting building that could be perfectly presented using visualizations. But one must keep in mind that the presentation of such an organic architecture is a bit specific. In addition, the choice to present this empty space creates additional special requirements for model accuracy and texturing, viewing angles, and shot selection.
2D/3D FEEDBACK
The focal length of the camera is very low, which makes the surroundings of the building unbelievable. It also distorts the very impression of the geometry of the building. For shapes like this, it is advisable to choose a focal length in Lumion of at least 25-30mm, but ideally a little more.
2D/3D FEEDBACK
If you decide to present a visualization with characters, cars and a crowded at all, you need to make it believable. In professional visualizations, characters are used who do something and follow the purpose of the building, or highlight the purpose of the surrounding space. It is also necessary to pay attention to their placement and the position of the image. Here they are more for determining the scale, but they do not give a story or an impression, so it would be better to delete them or place them completely differently. To determine the scale, it might be better to put a well-known element close to the camera and then closer to the building, a bench may be perfect. The one on one side of the road, the bus stop on the other side, will serve as a sizing.
2D/3D FEEDBACK
The sky and the overall effects are pleasant, combined with the architecture, which is visually interesting, there is simplicity of expression in place. There should be as few elements as possible to disturb it. These are, for example, rays of light passing through a building. They probably wouldn't even go that way. In addition, the glass is illuminated as if from a side other than the rays. On the contrary, it is good to use effects that underline the solitude of the state, such as the well-used effect of reflections and puddles. You choose nice colors setting.
2D/3D FEEDBACK
With such a large space, it is always necessary to do more visualizations that show the project from different angles. At first glance, the project is not legible. The visuals focus on either the whole or the three elements shown here. But the whole project looks interesting and it is a pity that the rest is not presented there either. I could also imagine a visualization focused on greenery, bike racks, seating and a rest area. Of course, some playful visuals, showing the use of not only parts for cycling.