6 Results
2D/3D FEEDBACK
Nicely prepared scene with content, greenery, interesting model. But a small focal length devalues it greatly. Thanks to it, the sky is very "outstretched" and it is also difficult to make a compositionally nice view when half of the picture is grass in front of the building. The ideal focal length is between 25-35 mm. Greater value is often better. The focal length is easy to set, in the photo preview it is a slider in the middle of the bottom (only on the screen).
2D/3D FEEDBACK
Using a better field of view (lens angle) would make the interiors look more realistic and eye-pleasing.
2D/3D FEEDBACK
Axonometric views are a great way of explaining the functionality of the building. However, the whole sheet contains a lot of information and is hard to read. I would add blank margins and a bigger gap between the pictures for good readability. The whole layout should contain more blank space.
2D/3D FEEDBACK
In terms of volume, there is an interesting building that could be perfectly presented using visualizations. But one must keep in mind that the presentation of such an organic architecture is a bit specific. In addition, the choice to present this empty space creates additional special requirements for model accuracy and texturing, viewing angles, and shot selection.
2D/3D FEEDBACK
The focal length of the camera is very low, which makes the surroundings of the building unbelievable. It also distorts the very impression of the geometry of the building. For shapes like this, it is advisable to choose a focal length in Lumion of at least 25-30mm, but ideally a little more.
2D/3D FEEDBACK
If you decide to present a visualization with characters, cars and a crowded at all, you need to make it believable. In professional visualizations, characters are used who do something and follow the purpose of the building, or highlight the purpose of the surrounding space. It is also necessary to pay attention to their placement and the position of the image. Here they are more for determining the scale, but they do not give a story or an impression, so it would be better to delete them or place them completely differently. To determine the scale, it might be better to put a well-known element close to the camera and then closer to the building, a bench may be perfect. The one on one side of the road, the bus stop on the other side, will serve as a sizing.
2D/3D FEEDBACK
The sky and the overall effects are pleasant, combined with the architecture, which is visually interesting, there is simplicity of expression in place. There should be as few elements as possible to disturb it. These are, for example, rays of light passing through a building. They probably wouldn't even go that way. In addition, the glass is illuminated as if from a side other than the rays. On the contrary, it is good to use effects that underline the solitude of the state, such as the well-used effect of reflections and puddles. You choose nice colors setting.
2D/3D FEEDBACK
The views from above are inappropriate in that no one will ever see the space. Maybe just an illuminator. So they are not very legible. Why not take another look from the stage or auditorium? The whole space is made up so that from every place, it was possible to see the stage, so take advantage of it.
2D/3D FEEDBACK
Nice image! Just a few ideas..:
1) I would maybe add one or two person to clearly show the scale
2) Lamps - Nice detail I would move them a little bit to the left because as of now the lamp creates a tangent with the corner of the building in the back (to read more about this just google
3) Framing - I would add a little bit more space to the bottom of the image (see my sketch included)