22 Results
2D/3D FEEDBACK
I think it would be a very nice space to build, but its visualization has a few flaws. I feel like the visualizations are as if I came there as a coffee customer and just turned around quickly and took a few photos. This is not how a presentation is made. There are too many things in each photo. It is then not clear what to focus on. It is better to choose one element and pay attention to it. Showing everything at once never works well. A nice shot is the last one where you can see the view inside. But you could also do a detail of the library, a view from a coffee table, a detail of a green wall. Just choose the elements that are important and show them one by one.
2D/3D FEEDBACK
This is a nice visualization, the spread of light is beautifully shown here and the whole space can be seen pleasantly. I like these empty school spaces, because you can imagine the life that will come soon. What spoils the overall impression of this picture are too white areas of glass and panel. White is so extremely white that the gradient and spatiality are lost. As the work with light is pleasantly shown in the upper part of the picture, the observer is lost on white surfaces.
2D/3D FEEDBACK
Whole visual is very pleasing, very clean and easily understandable. A little tip though - I would probably stay consistent with colours throughout the whole brochure layout - this time mostly red and green is used in previous pictures. No need to change them here to orange.
2D/3D FEEDBACK
The general visual representation is great, although on this specific picture i would add a bit of saturation and light mostly to the main object to make it stand out more and catch the eye. Red is a very strong color and it should make the image really vibrant. Also the guy in the left foreground is a bit disturbing.
2D/3D FEEDBACK
I like the emphasis of the object on the surroundings. I might add more greenery.
2D/3D FEEDBACK
The architecture is very interesting and with great detail but I find this picture a bit too "wild", it does not have a clear focal point so I get a bit lost. Maybe just by deleting some of the emissive and oversaturated elements the architecture would stand out more, since they steal a lot of attention.
2D/3D FEEDBACK
The texture on the facade disappears and the whole building thus becomes a uniform strange area, which is visually incomprehensible. The use of greenery is very pleasant. So are the animals. They also have a bad cut, but it doesn't really matter at all. :) The shadows on the trees are a little more confusing.
2D/3D FEEDBACK
Well illustrated section.
2D/3D FEEDBACK
Here could be a bit more ambient light from the roof. And still same issue with texture. Myaby tehere can be some furniture or somethig, explaining funcionality of these nonvertical walls.
2D/3D FEEDBACK
Very nice house! I would add more greenery to the background and to the garden.
2D/3D FEEDBACK
I would add more greenery to the background and to the garden. I would adjust the view and focus.
2D/3D FEEDBACK
I would add more greenery and detail to the textures. I would adjust the focus of the image.
2D/3D FEEDBACK
Very nice interior. I would add more objects to make the space look cozy and inhabited.
2D/3D FEEDBACK
Very nice interior. I would add more objects to make the space look cozy and inhabited.
2D/3D FEEDBACK
In terms of volume, there is an interesting building that could be perfectly presented using visualizations. But one must keep in mind that the presentation of such an organic architecture is a bit specific. In addition, the choice to present this empty space creates additional special requirements for model accuracy and texturing, viewing angles, and shot selection.
2D/3D FEEDBACK
The focal length of the camera is very low, which makes the surroundings of the building unbelievable. It also distorts the very impression of the geometry of the building. For shapes like this, it is advisable to choose a focal length in Lumion of at least 25-30mm, but ideally a little more.
2D/3D FEEDBACK
If you decide to present a visualization with characters, cars and a crowded at all, you need to make it believable. In professional visualizations, characters are used who do something and follow the purpose of the building, or highlight the purpose of the surrounding space. It is also necessary to pay attention to their placement and the position of the image. Here they are more for determining the scale, but they do not give a story or an impression, so it would be better to delete them or place them completely differently. To determine the scale, it might be better to put a well-known element close to the camera and then closer to the building, a bench may be perfect. The one on one side of the road, the bus stop on the other side, will serve as a sizing.
2D/3D FEEDBACK
The sky and the overall effects are pleasant, combined with the architecture, which is visually interesting, there is simplicity of expression in place. There should be as few elements as possible to disturb it. These are, for example, rays of light passing through a building. They probably wouldn't even go that way. In addition, the glass is illuminated as if from a side other than the rays. On the contrary, it is good to use effects that underline the solitude of the state, such as the well-used effect of reflections and puddles. You choose nice colors setting.
2D/3D FEEDBACK
All these shots are very pleasant and colorful. It would perhaps only be appropriate to add a detailed element here, close to the camera, which would make some other sense of simplicity. Or maybe just add a flower pot with a flower?
2D/3D FEEDBACK
This is a quality and pleasant project processing. It just looks pretty gloomy in color. I would personally appreciate more colors, lighter shades and some distinctive elements that attract attention. Because purely graphically, when it's in the crowd of other works, it just won't be visible. Of course, you need to use colors sparingly.
2D/3D FEEDBACK
I really appreciate the details, such as the reflections in the puddles and the work with sidewalks and roads in general. The models and texturing of the objects at the back is also perfect. Of course, it is a bit obvious here that the building "optically falls", but quite negligibly.
2D/3D FEEDBACK
Great image! You definetely have the technical skills and artistic feeling. And as such I will focus more on the details throughout the images.
1) Flowers in grass - Like the idea, just be careful with how much attention the flowers take. Especially the blue flowers are way too satured in comparison to the nice colorgrading of the rest of the image - I would lower the saturation little bit.
2) Framing - Personally I would frame the image so the building one the left is more prominent and working as a foreground. Either by moving the building or by adjusting the framing. Same goes for the tree on the right side I would move it in a little bit more.
3) Banding in the sky - These stripes usually occur when working in jpgs (or any other compressed file format) in postproduction. The way around this is to work with RAW files in more than 8 bit color depth. Personally I use TIFs.
4) Background through trees - Maybe it is correct this way depending on the reality, but usually I would put either models in the background or simple plane with some photo mapped. This way it feels that the proposal is on a hill or something.
5) Wall texture - I have a feeling that the texture repeats itself especially on the marked side (red). Most softwares today have some sort of UVW randomizer that can help you with this. Also is the scale of the brick wall correct? It is hard to tell but always check the scale of your textures.
2D/3D FEEDBACK
Nice image! Just a few ideas..:
1) I would maybe add one or two person to clearly show the scale
2) Lamps - Nice detail I would move them a little bit to the left because as of now the lamp creates a tangent with the corner of the building in the back (to read more about this just google
3) Framing - I would add a little bit more space to the bottom of the image (see my sketch included)