17 Results
2D/3D FEEDBACK
It is probably not entirely appropriate to comment on this presentation from the point of view of 2D / 3D feedback. The choice of an animated story with lyrics is very pleasant. It builds on what most human communication is about - stories. For me, this is an ideal example of how to do visualizations and project presentations differently. I do not evaluate the quality of texts or architecture now, it is not for me. But the form of presentation - visualization is perfect and funny.
I recommend everyone to see the whole project.
2D/3D FEEDBACK
Try to add more variants of trees, these looks exactly the same, so its texture mix together. It can also help to use better shadows settings to sepparate each tree.
2D/3D FEEDBACK
Using more of 2-point perspective can help to introduce the real dimmensions of this design. It is also better for observer to understand space. To be clear, I do not think it is neccessarry to add 2 point perspective at maximum level.
2D/3D FEEDBACK
It is pitty, that there is no ¨real skies¨ effect used, or some HDRI map. You can instantly improve your rendering just by using this one effect. You can see it here: https://www.youtube.com/watch?v=3qjDhWqOkaI
2D/3D FEEDBACK
It is quite nice picture and fun to look at it, but why there is such a mess in grass? It should be from one surface. Maybe there is also no reason to make siluethes semi transparent.
2D/3D FEEDBACK
Whole visual is very pleasing, very clean and easily understandable. A little tip though - I would probably stay consistent with colours throughout the whole brochure layout - this time mostly red and green is used in previous pictures. No need to change them here to orange.
2D/3D FEEDBACK
Awesome hand sketches, it is very important to show the source of the idea and hand sketches are the best way to do so, they´re easy to understand and always point out the most important parts of the idea. At the same time you show your artistic skills what makes the project more trustworthy and personal.
2D/3D FEEDBACK
Axonometric views are a great way of explaining the functionality of the building. However, the whole sheet contains a lot of information and is hard to read. I would add blank margins and a bigger gap between the pictures for good readability. The whole layout should contain more blank space.
2D/3D FEEDBACK
The texture on the facade disappears and the whole building thus becomes a uniform strange area, which is visually incomprehensible. The use of greenery is very pleasant. So are the animals. They also have a bad cut, but it doesn't really matter at all. :) The shadows on the trees are a little more confusing.
2D/3D FEEDBACK
Very nice interior. I would just add more detail to the wood texture.
2D/3D FEEDBACK
Very nice house! I would add more greenery to the background and to the garden.
2D/3D FEEDBACK
Very nice interior. I would add more objects to make the space look cozy and inhabited.
2D/3D FEEDBACK
You use quite violent graphics, so maybe it would be appropriate to combine it with something a little pleasant, so that there is a clear contrast between the "bad" outside and the peace inside. In this picture, I would choose more pleasant colors and visuals, still a little playful. Because when all the visual elements are unpleasant, it will be difficult for the average observer to spend a long time. It should be visible visually that this is a place where it will be pleasant to be.
2D/3D FEEDBACK
This is a beautiful scheme, which could be supplemented by visualization from each important part, and numbering could easily be used, as is often the case in important places on maps.
2D/3D FEEDBACK
This image should not be the first because there is simply no way to see the whole design. But otherwise it is processed well and we can see the effort to diversify the image with lights pointing at the building and lights from cars. It would certainly be possible to work on them, put some variance there and so on. What disturbs the visuals the most are the illegible materials, especially the ones drawn, too dark. There should also be more reflections on the surfaces if I understand what they should look like.
2D/3D FEEDBACK
With such a large space, it is always necessary to do more visualizations that show the project from different angles. At first glance, the project is not legible. The visuals focus on either the whole or the three elements shown here. But the whole project looks interesting and it is a pity that the rest is not presented there either. I could also imagine a visualization focused on greenery, bike racks, seating and a rest area. Of course, some playful visuals, showing the use of not only parts for cycling.
2D/3D FEEDBACK
Great image! You definetely have the technical skills and artistic feeling. And as such I will focus more on the details throughout the images.
1) Flowers in grass - Like the idea, just be careful with how much attention the flowers take. Especially the blue flowers are way too satured in comparison to the nice colorgrading of the rest of the image - I would lower the saturation little bit.
2) Framing - Personally I would frame the image so the building one the left is more prominent and working as a foreground. Either by moving the building or by adjusting the framing. Same goes for the tree on the right side I would move it in a little bit more.
3) Banding in the sky - These stripes usually occur when working in jpgs (or any other compressed file format) in postproduction. The way around this is to work with RAW files in more than 8 bit color depth. Personally I use TIFs.
4) Background through trees - Maybe it is correct this way depending on the reality, but usually I would put either models in the background or simple plane with some photo mapped. This way it feels that the proposal is on a hill or something.
5) Wall texture - I have a feeling that the texture repeats itself especially on the marked side (red). Most softwares today have some sort of UVW randomizer that can help you with this. Also is the scale of the brick wall correct? It is hard to tell but always check the scale of your textures.