41 Results
2D/3D FEEDBACK
Set right reflections - use reflection planes eventualy on water.
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Design is a bit too close to the edge of the picture. But whole composition is fine. So it would be fine, to maybe just to move camera few steps back.
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The shadows should have a certain gradient and lighten from the roof down. That's probably the only distracting thing here, otherwise it's very nice.
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It would be a good idea to use a larger focal length to make it easier for the subject to fit into the frame. The house should also occupy a larger area of the image.
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It seems that the parking area is an important element, doesn't it? Should so much emphasis be placed on it?
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Trees should be a little differentiated, perhaps by rotation. I would add some undergrowth.
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Trees should be a little differentiated, perhaps by rotation. I would add some undergrowth.
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It is nice night visualization. If you use ¨blured¨ lights from cars, you should blur people as well.
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This is quite common issue, there should be always some background in your visualization. In Lumion you can use automatic 3D maps, vegetation clusters or just 3D objects of buildings. Best is to combine those.
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I would preffer to add there more plastic skies with light clouds maybe. And building is a little fit too close to the edge of picture.
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It is really nice render, you can improve it a little, by adding propper lights ¨reflections¨ under street lamps, and setting more light to spread outside building. The ground is a bit too dark there.
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I like the colors and the design of this picture but the character in the middle takes a little too much attention. On the one hand, it's good, because it's hard to tear yourself away from a picture, but the question is what is presented here.
2D/3D FEEDBACK
Technically nicely mastered visualization, but it is not clear to me from the picture what the use of space is. It would be nice to involve people in what is to happen in that space. If it's a waiting room or an entrance hall, it would be good to add more interaction between the characters.
2D/3D FEEDBACK
Nicely prepared scene with content, greenery, interesting model. But a small focal length devalues it greatly. Thanks to it, the sky is very "outstretched" and it is also difficult to make a compositionally nice view when half of the picture is grass in front of the building. The ideal focal length is between 25-35 mm. Greater value is often better. The focal length is easy to set, in the photo preview it is a slider in the middle of the bottom (only on the screen).
2D/3D FEEDBACK
This is a nice visualization, the spread of light is beautifully shown here and the whole space can be seen pleasantly. I like these empty school spaces, because you can imagine the life that will come soon. What spoils the overall impression of this picture are too white areas of glass and panel. White is so extremely white that the gradient and spatiality are lost. As the work with light is pleasantly shown in the upper part of the picture, the observer is lost on white surfaces.
2D/3D FEEDBACK
Very eye-pleasing visuals, soft, with the right lighting are giving the viewer a very comforting feeling. Great consistent mood and nice floor plan drawing with the right line thickness.
On the main layout I would choose 1 specific picture that should be "the representative", the most important one and make it stand out (e.g. make it the biggest one or use a distinctive color as a background or frame) , otherwise the viewer´s focus is a bit distracted, jumping from one picture to another too fast.
Well done!
2D/3D FEEDBACK
I would add more trees, especially taller ones. Also due to the logo. And I would also put some curtains or shading elements in the windows to at least partially achieve a sense of privacy. But overall, the visualization is hilarious and in a pleasant mood.
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This visualization is very good. The composition is very good.
I would add more detail to the wood texture.
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I like the emphasis of the object on the surroundings. I might add more greenery.
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Great model, texturing and the overall detail. Also the atmosphere is quite interesting, I like it a lot in general. Only thing I would avoid is the forework on the very left - these very bright components tend to "steal" the attention and viewer´s focus from the most important part - the architectural object in the middle. You can always move it closer to the building (behind it) where it´s doesn´t harm the focus that much.
2D/3D FEEDBACK
Lovely project. The visual is consistent in colors, fonts, layout, is easy to read and understand the concept. Visualisations are lively and pleasant, focused on well-chosen materials and greenery. The framing and use of subtle details as birds and rocks is good and takes the realism to a next level.
One suggestion - white text on a light-gray background (sky) might be tricky to read for some people. Think of ways to increase the contrast between the two (text color, framing, background color, positioning etc.)
2D/3D FEEDBACK
Nice use of colors, atmosphere and details. Looks very soft, gentle and nature-friendly. I would stick to this style with all the visualisations.
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This project has a very nice atmosphere. I would add more greenery - stoma, shrubs and 3d grass. I would add more detail to the textures and model.
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This project has a very nice atmosphere. I would add more greenery - trees, shrubs and 3d grass. I would add more detail to the textures and model.
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I would add more greenery and detail to the textures and model.
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Very nice project. I like colors and light. I would fill the foreground of the visualization more.
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I would add more children's characters and highlight them.
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I would choose a different view. I would add more detail to the textures.
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Nice view. I would add more detail to the textures.
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The texture on the facade disappears and the whole building thus becomes a uniform strange area, which is visually incomprehensible. The use of greenery is very pleasant. So are the animals. They also have a bad cut, but it doesn't really matter at all. :) The shadows on the trees are a little more confusing.
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Very nice interior. I would just add more detail to the wood texture.
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Very nice interior. I would just add more detail to the wood texture.
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Here could be a bit more ambient light from the roof. And still same issue with texture. Myaby tehere can be some furniture or somethig, explaining funcionality of these nonvertical walls.
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I would add more greenery and detail to the textures. I would adjust the focus of the image.
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All these shots are very pleasant and colorful. It would perhaps only be appropriate to add a detailed element here, close to the camera, which would make some other sense of simplicity. Or maybe just add a flower pot with a flower?
2D/3D FEEDBACK
The foreground of the visualization is unnecessarily crowded with various effects and objects. Puddles, wear, distinctive texture, etc. together create an almost unreadable area from which it is not clear whether it is a road, sidewalk, forest path or something else. The possibility is to remove those elements or to create a mirror reflection of the house in the pools and add more to make up most of the area. Apart from this confusing element, however, the visualization is well done! From the top line, the picture is completely professional.
2D/3D FEEDBACK
Personally, I would remove the car. In my opinion, it takes a lot of attention in an otherwise clean visualization.
2D/3D FEEDBACK
Great image! You definetely have the technical skills and artistic feeling. And as such I will focus more on the details throughout the images.
1) Flowers in grass - Like the idea, just be careful with how much attention the flowers take. Especially the blue flowers are way too satured in comparison to the nice colorgrading of the rest of the image - I would lower the saturation little bit.
2) Framing - Personally I would frame the image so the building one the left is more prominent and working as a foreground. Either by moving the building or by adjusting the framing. Same goes for the tree on the right side I would move it in a little bit more.
3) Banding in the sky - These stripes usually occur when working in jpgs (or any other compressed file format) in postproduction. The way around this is to work with RAW files in more than 8 bit color depth. Personally I use TIFs.
4) Background through trees - Maybe it is correct this way depending on the reality, but usually I would put either models in the background or simple plane with some photo mapped. This way it feels that the proposal is on a hill or something.
5) Wall texture - I have a feeling that the texture repeats itself especially on the marked side (red). Most softwares today have some sort of UVW randomizer that can help you with this. Also is the scale of the brick wall correct? It is hard to tell but always check the scale of your textures.
2D/3D FEEDBACK
Nice image! Just a few ideas..:
1) I would maybe add one or two person to clearly show the scale
2) Lamps - Nice detail I would move them a little bit to the left because as of now the lamp creates a tangent with the corner of the building in the back (to read more about this just google
3) Framing - I would add a little bit more space to the bottom of the image (see my sketch included)