12 Results
2D/3D FEEDBACK
This is just perfect. What I see is a clear message that shows organic design. This is in the context of classic buildings. The problem is, of course, with the level of detail, but this can be expected and for the first impression it is successful. Bleech and the camera filter give it a pleasant atmosphere.
2D/3D FEEDBACK
One of the best imagges i see so far. Just one thing - color.
When black is used on materials, it should never be absolutely black in the resulting image. Such a color then represents a "hole" in the image for the observer. The human eye always tries to see some reflections and shadows on everything, etc. Some gradient - this determines the surface distance in space (among other things).
There should never be an RGB of 0,0,0, or 255,255,255 in the resulting image on a larger area. But this also applies to other colors.
2D/3D FEEDBACK
This is a nice visualization, the spread of light is beautifully shown here and the whole space can be seen pleasantly. I like these empty school spaces, because you can imagine the life that will come soon. What spoils the overall impression of this picture are too white areas of glass and panel. White is so extremely white that the gradient and spatiality are lost. As the work with light is pleasantly shown in the upper part of the picture, the observer is lost on white surfaces.
2D/3D FEEDBACK
This visualization has nice camera settings. The natural range is good, but small unfinished work or too geometric elements stand out. An example for all, the end of the road / path is too sharp and does not connect to the land of the house even with respect to the terrace. At this moment it looks like building is abandoned.
2D/3D FEEDBACK
This shot can be improved simly by adding some decorations for showing life in this building. Or just create a paths to front doors and so on.
2D/3D FEEDBACK
Truly amazing visualisation. Explanatory, great color correction and the right contrast for the most important part. Using a dark water material makes the project really stand out from the image.
2D/3D FEEDBACK
The architecture is very interesting and with great detail but I find this picture a bit too "wild", it does not have a clear focal point so I get a bit lost. Maybe just by deleting some of the emissive and oversaturated elements the architecture would stand out more, since they steal a lot of attention.
2D/3D FEEDBACK
I like the consistency of this project - the color scheme and the layout is is stable, graphic elements are easy to understand and quite explanatory. To the visualisation itself - I find the black frame a bit distracting (maybe you could use the blue color from the color scheme or nothing at all). It would also be nice to leave a bit more blank space on the top of the picture so the whole composition doesn´t feel so "tight".
2D/3D FEEDBACK
Lovely project. The visual is consistent in colors, fonts, layout, is easy to read and understand the concept. Visualisations are lively and pleasant, focused on well-chosen materials and greenery. The framing and use of subtle details as birds and rocks is good and takes the realism to a next level.
One suggestion - white text on a light-gray background (sky) might be tricky to read for some people. Think of ways to increase the contrast between the two (text color, framing, background color, positioning etc.)
2D/3D FEEDBACK
This does not seem to be a visualization, so we can not support you.
2D/3D FEEDBACK
The notes on the exteriors are basically all similar to the first picture. But after going through only the visualizations, I only understood in almost the last pictures what the building actually looks like from the outside. For this type of architecture, it is appropriate to focus more on the views perpendicular to the individual facades. I know they are on the drawing, but why not show them in the visualization? I would not be afraid of the orthogonal views, which are in great demand in Lumion for this purpose. Such stairs, which could be in a pleasant contrast with the building, are not particularly shown anywhere, but they are an interesting element.
2D/3D FEEDBACK
I like this cutout. For better realism, just add a few details. For example, undergrowth to tree trunks or concrete elements. Slight local imperfections and wear on materials. Or maybe splashing water behind a bike. But it is definitely a great job even without it.
2D/3D FEEDBACK
Great image! You definetely have the technical skills and artistic feeling. And as such I will focus more on the details throughout the images.
1) Flowers in grass - Like the idea, just be careful with how much attention the flowers take. Especially the blue flowers are way too satured in comparison to the nice colorgrading of the rest of the image - I would lower the saturation little bit.
2) Framing - Personally I would frame the image so the building one the left is more prominent and working as a foreground. Either by moving the building or by adjusting the framing. Same goes for the tree on the right side I would move it in a little bit more.
3) Banding in the sky - These stripes usually occur when working in jpgs (or any other compressed file format) in postproduction. The way around this is to work with RAW files in more than 8 bit color depth. Personally I use TIFs.
4) Background through trees - Maybe it is correct this way depending on the reality, but usually I would put either models in the background or simple plane with some photo mapped. This way it feels that the proposal is on a hill or something.
5) Wall texture - I have a feeling that the texture repeats itself especially on the marked side (red). Most softwares today have some sort of UVW randomizer that can help you with this. Also is the scale of the brick wall correct? It is hard to tell but always check the scale of your textures.