6 Results
2D/3D FEEDBACK
It is probably not entirely appropriate to comment on this presentation from the point of view of 2D / 3D feedback. The choice of an animated story with lyrics is very pleasant. It builds on what most human communication is about - stories. For me, this is an ideal example of how to do visualizations and project presentations differently. I do not evaluate the quality of texts or architecture now, it is not for me. But the form of presentation - visualization is perfect and funny.
I recommend everyone to see the whole project.
2D/3D FEEDBACK
It is an interesting style, it must be said that if you decide on this form of presentation, it is difficult to evaluate something on it. But I like this shot and the atmosphere. It reminds me of computer games we played as kids. As an example of the basic material concept of an urban project, it is pleasant. But tehre is no much detail shown, so you had to think about more details in sheets or texts.
2D/3D FEEDBACK
Great model and composition. In this project I generally like how a well-done model is used to showcase all of the project aspects, to explain everything in a simple way without the need to re-draw everything in 2D.
In the future it would be a great idea to use a realistic render engine so the pictures will get lively. Having a detailed model is a good starting point and the next phase should really bring the images to life by using high quality textures, assets and realistic lighting through a good engine.
2D/3D FEEDBACK
Using a better field of view (lens angle) would make the interiors look more realistic and eye-pleasing.
2D/3D FEEDBACK
I love there hand sketches, they give the whole project more of an artistic feeling and also make it more personalized since everyone has a unique sketching style. Especially those two on the left look quite professional.
2D/3D FEEDBACK
Finally a picture where one can clearly see the whole mass. It´s importatnt to use there linearts or axonometries since they very clearly explain the whole spatial concept, while classic visualisations often focus on the detail or materials.