27 Results
2D/3D FEEDBACK
Set right reflections - use reflection planes eventualy on water.
2D/3D FEEDBACK
Design is a bit too close to the edge of the picture. But whole composition is fine. So it would be fine, to maybe just to move camera few steps back.
2D/3D FEEDBACK
The shadows should have a certain gradient and lighten from the roof down. That's probably the only distracting thing here, otherwise it's very nice.
2D/3D FEEDBACK
An unusual presentation of architecture, usually in visualizations people try to portray the characters so that they are not very expressive and do not disturb the architecture. In this case, however, it naturally follows the function. Family photography is actually a very good form of presentation.
2D/3D FEEDBACK
Here the difference between the shadows of people and buildings is very significant. Shadows should be darker and with a gradient. The background and foreground of the image would fit together better.
2D/3D FEEDBACK
It is probably not entirely appropriate to comment on this presentation from the point of view of 2D / 3D feedback. The choice of an animated story with lyrics is very pleasant. It builds on what most human communication is about - stories. For me, this is an ideal example of how to do visualizations and project presentations differently. I do not evaluate the quality of texts or architecture now, it is not for me. But the form of presentation - visualization is perfect and funny.
I recommend everyone to see the whole project.
2D/3D FEEDBACK
Just a nice inspiration for others.
2D/3D FEEDBACK
Greenery is missing a shadows. So it is not connected with rest of the picture.
2D/3D FEEDBACK
This is just perfect. What I see is a clear message that shows organic design. This is in the context of classic buildings. The problem is, of course, with the level of detail, but this can be expected and for the first impression it is successful. Bleech and the camera filter give it a pleasant atmosphere.
2D/3D FEEDBACK
One of the best imagges i see so far. Just one thing - color.
When black is used on materials, it should never be absolutely black in the resulting image. Such a color then represents a "hole" in the image for the observer. The human eye always tries to see some reflections and shadows on everything, etc. Some gradient - this determines the surface distance in space (among other things).
There should never be an RGB of 0,0,0, or 255,255,255 in the resulting image on a larger area. But this also applies to other colors.
2D/3D FEEDBACK
Nice picture. Weird shapes, materials presentation, weird color filter, weird leaves in the air :) It fits nicely together.
But to be honest, i do not understand this bulding at all.
2D/3D FEEDBACK
This is a pretty nice shot. This would help to increase the focal length even more.
The way to improve this shot is perhaps to lighten the shadows a bit to make it easier to see under the plants (or use more light from the sky). Dark spots in visualizations of parks and pedestrian zones are not entirely welcome.
It would also be good to adjust objects and plants near the camera. Focus more on composition. It is ideal to take a shot with a very rough layout of elements. Then, according to the shot, complete individual models, figures and try out what it will look like in the context of photography. It is good to place very detailed models in front of the camera (for example, plants, these are prepared in Lumion in the highest possible quality). This, in turn, pushes the credibility of the render a little further.
2D/3D FEEDBACK
From this view is not clear what is this building for. I do not understand the idea. I like grass texture with horizontal lines, looks prety nice, but it should be everywhere then.
2D/3D FEEDBACK
Some textures are repeated, such as the texture of asphalt. Cars could be multi-colored, or somehow matched to the design. Now white cars are too distinctive.
2D/3D FEEDBACK
Awesome hand sketches, it is very important to show the source of the idea and hand sketches are the best way to do so, they´re easy to understand and always point out the most important parts of the idea. At the same time you show your artistic skills what makes the project more trustworthy and personal.
2D/3D FEEDBACK
Very eye-pleasing visuals, soft, with the right lighting are giving the viewer a very comforting feeling. Great consistent mood and nice floor plan drawing with the right line thickness.
On the main layout I would choose 1 specific picture that should be "the representative", the most important one and make it stand out (e.g. make it the biggest one or use a distinctive color as a background or frame) , otherwise the viewer´s focus is a bit distracted, jumping from one picture to another too fast.
Well done!
2D/3D FEEDBACK
I like the emphasis of the object on the surroundings. I might add more greenery.
2D/3D FEEDBACK
I love there hand sketches, they give the whole project more of an artistic feeling and also make it more personalized since everyone has a unique sketching style. Especially those two on the left look quite professional.
2D/3D FEEDBACK
Not quite sure what these dense lines represent so if they have no construction purpose I would consider playing with line thickness and opacity so the really important structure stands out. Otherwise all good.
2D/3D FEEDBACK
Impressive 2D skills! I love the colors, the consistency, level of detail and clarity, the graphic design itself. Well done! The most eye-catching are the lineart graphic elements so I would stick to them also on the front page.
2D/3D FEEDBACK
I like how the render is colorful and full of life. It has a very positive effect. I would add more detail to the textures and model.
2D/3D FEEDBACK
Very nice project. I like colors and light. I would fill the foreground of the visualization more.
2D/3D FEEDBACK
I would add more children's characters and highlight them.
2D/3D FEEDBACK
Nice view. I would add more detail to the textures.
2D/3D FEEDBACK
Well illustrated section.
2D/3D FEEDBACK
In terms of volume, there is an interesting building that could be perfectly presented using visualizations. But one must keep in mind that the presentation of such an organic architecture is a bit specific. In addition, the choice to present this empty space creates additional special requirements for model accuracy and texturing, viewing angles, and shot selection.
2D/3D FEEDBACK
The focal length of the camera is very low, which makes the surroundings of the building unbelievable. It also distorts the very impression of the geometry of the building. For shapes like this, it is advisable to choose a focal length in Lumion of at least 25-30mm, but ideally a little more.
2D/3D FEEDBACK
If you decide to present a visualization with characters, cars and a crowded at all, you need to make it believable. In professional visualizations, characters are used who do something and follow the purpose of the building, or highlight the purpose of the surrounding space. It is also necessary to pay attention to their placement and the position of the image. Here they are more for determining the scale, but they do not give a story or an impression, so it would be better to delete them or place them completely differently. To determine the scale, it might be better to put a well-known element close to the camera and then closer to the building, a bench may be perfect. The one on one side of the road, the bus stop on the other side, will serve as a sizing.
2D/3D FEEDBACK
The sky and the overall effects are pleasant, combined with the architecture, which is visually interesting, there is simplicity of expression in place. There should be as few elements as possible to disturb it. These are, for example, rays of light passing through a building. They probably wouldn't even go that way. In addition, the glass is illuminated as if from a side other than the rays. On the contrary, it is good to use effects that underline the solitude of the state, such as the well-used effect of reflections and puddles. You choose nice colors setting.
2D/3D FEEDBACK
All these shots are very pleasant and colorful. It would perhaps only be appropriate to add a detailed element here, close to the camera, which would make some other sense of simplicity. Or maybe just add a flower pot with a flower?
2D/3D FEEDBACK
This is a quality and pleasant project processing. It just looks pretty gloomy in color. I would personally appreciate more colors, lighter shades and some distinctive elements that attract attention. Because purely graphically, when it's in the crowd of other works, it just won't be visible. Of course, you need to use colors sparingly.
2D/3D FEEDBACK
I like that the first is this view, which clearly shows the building. For such architecture, it is a pivotal performance. Of course, it doesn't play a wow effect. In any case, thanks to the shape and textures, the building does not need to be modified in any way, but the textures of the surroundings and the detail of its processing are dismal. The textures are repeated, it can be seen that the surroundings are not processed and it spoils the impression of visualization. The road should have bollards and basic details. Textures should be a bit diverse so that they do not repeat. Using puddles is a good idea.
2D/3D FEEDBACK
This picture was definitely supposed to be the first, because it shows the whole building and clearly states that it is exceptional. Which fits her purpose. But because the design is optically simple, which is attractive, it is necessary to pay attention to the detailed settings of materials, lights, decorations, etc. This is quite nicely done here, only the materials are not completely legible for me. It would definitely like to add reflections to the surfaces.